/*
 * File:   GameLevel.cpp
 * Copyright (C) 2009
 *		Sergio Padrino Recio (PadrinatoR)
 *
 * Created on 23 de diciembre de 2009, 19:41
 *
 * This file is part of BombProject.
 *
 * BombProject is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.

 * BombProject is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with BombProject.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "GameLevel.h"

GameLevel::mInstance = NULL;

GameLevel* GameLevel::getInstance()
{
	if(mInstance == NULL)
		mInstance = new GameLevel();

	return mInstance;
}

void GameLevel::deleteInstance()
{
	if(mInstance == NULL) return;
	
	delete mInstance;
	mInstance = NULL;
}

GameLevel::GameLevel()
{

}

GameLevel::~GameLevel()
{

}
